[b]SCP-049 Containment Procedure: [/b]Requires 2 armed personnel to point guns at 049, and a 3rd to attempt to handcuff him. If you have less than 2 guns on him he will not comply with any commands. Can be handcuffed, cannot be stunned. SCP-049 will not fear you if he has minions present.
[b]SCP-682 Containment Procedure: [/b]It is required to injure SCP-682 to half of his current size or be tickled by SCP-999. With 2 personnel he will follow commands and be escorted back, otherwise, he will roam until he is triggered again. Cannot be handcuffed or stunned.
[b]SCP-966 Containment Procedure:[/b] Kill all instances of SCP-966, use the thermal scan feature by doing /advert [966] Thermal Scan to determine if 966 is inside his CC.
[b]SCP-106 Containment Procedure: [/b]Bring 1 Class-D personnel and use the femur breaker to lure SCP-106 back to his cell, ineffective if he is on the surface. He must follow anyone holding weapons or taunting him as a priority over others. Cannot be handcuffed or stunned. SCP-106 in a continuous loop is not allowed.
[b]All Safe Class SCPs: [/b]Can roam the facility, if needed to move, they must comply with FO Personnel.
SCP-049 Containment Procedure: Requires 2 armed personnel to point guns at 049, and a 3rd to attempt to handcuff him. If you have less than 2 guns on him he will not comply with any commands. Can be handcuffed, cannot be stunned. SCP-049 will not fear you if he has minions present.
SCP-682 Containment Procedure: It is required to injure SCP-682 to half of his current size or be tickled by SCP-999. With 2 personnel he will follow commands and be escorted back, otherwise, he will roam until he is triggered again. Cannot be handcuffed or stunned.
SCP-966 Containment Procedure: Kill all instances of SCP-966, use the thermal scan feature by doing /advert [966] Thermal Scan to determine if 966 is inside his CC.
SCP-106 Containment Procedure: Bring 1 Class-D personnel and use the femur breaker to lure SCP-106 back to his cell, ineffective if he is on the surface. He must follow anyone holding weapons or taunting him as a priority over others. Cannot be handcuffed or stunned. SCP-106 in a continuous loop is not allowed.
All Safe Class SCPs: Can roam the facility, if needed to move, they must comply with FO Personnel.
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